Bands and Organizations


These factions are organizations that have risen, been shattered, and risen again several times. Their longevity and resilience are largely due to their grassroots, secretive nature, and the near-autonomy of many of their members. The Harpers for instance, have "cells" and lone operatives throughout Faerun, although they interact and share information with one another from time to time as needs warrant. 

The Cult of the Dragon

The Emerald Enclave

The Fire Knives

The Harpers

The Iron Throne

The Lords Alliance

The Malaugryms

The Order of the Gauntlet

The People of the Black Blood

The Red Wizards of Thay

The Seven Sisters

The Shadow Thieves

Xanathars Guild

The Zhentarim


Just as there are many strongholds in the hostile Bloodstone Lands, so there are many alliances and defensive pacts. Friendships may be built long and lasting among allies facing a common foe, and certainly the people of the Bloodstone Lands have enough foes in com- mon to go around.

Those with ill intent also band together for strength. After the demise of the Witch-King and the ensuing chaos, adventure and booty have been easier to locate, if no easier to take! Damara and Vaasa have attracted many traveling bands, adventurers both good and evil. 

Alliance of Beltwatchers

The Bandit Army

The Circus of Doctor Trundles

Garuk One Ears

Heralds of Imphras II

The Kneebreakers

The Rocktappers of the Earthfasts

Soravian Talebringers


The Thunkers

The Giantslayers


The Twilight Riders

The Watchers

White Worm

Whacky Weapon Wielders of Weird Wingham


Bands and Organizations

Peril in Bloodstone TheStoryteller66 TheStoryteller66